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Dungeons 2 factions11/12/2023 As an example, just in the last few weeks we’ve seen more use of Falcons, Fire Dragons and Fuegan, and all those units are unchanged, while some staples like Shadow Spectres ( Liam: are you fucking kidding me with these things?), Wraithguard, Illic, and Night Spinners probably didn’t go up as much as they should have. So, Aeldari definitely take a hit, and a pretty big one, but does it do the trick? Maybe – our team are split on this, because while plenty of stuff got hit, plenty of stuff took lighter touches than was probably justified, and there’s a whole bench of units that would be top tier in many other indexes just waiting to be tried. In summary, every Aeldari list is going to be down a number of units (probably two to three at the very minimum, depending on how much they pivot their selection), Phantasm gets massively reined in for some uses, and the Wraithknight is no longer an unholy terror to anywhere near the same extent. Straight up, if you’ve been starting every Aeldari list “Wayleaper, Yncarne” you’re now down 115pts before you move onto doing anything else. Crowning it all, the Wraithknight has been increased just enough that you can no longer Strategic Reserve it (though obviously it can at least now deploy hidden), Wayleapers take a 35pt hit, and the Yncarne gets the biggest single point hike of any unit in this update, soaring to a cool 350pts. Pretty much every unit that’s been a consistent staple in lists goes up by at least a few points, usually between 10-20, and a few specific units (Voidweavers, Fire Prisms, Support Weapons again somehow) getting singled out for heavier hits. Obviously one of the key goals for this dataslate is to bring Aeldari down to a more palatable win rate, and there are plenty of changes here targeted at doing just that.
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